There is no magic information in the game. Dwarf Fortress also has really interesting story mechanics, if you allow yourself to explore them. You are building more complex communities with more complex interactions, more complex character development.ĭwarf Fortress is just *more*. You have a lot more room for all of those options. Where a Rimworld community wants to be 8-20 individuals, a DF community wants to be 30-200. It can also be either more rewarding as a result, or allow for more interesting stories. Masting DF combat is going to take longer. Dwarf Fortress has 14 weapon skills, 2 equipment skills, and 8 general combat skills. You have two combat categories - melee, and ranged. But if you've played Rimworld, the Rimworld meta is designed to streamline all of the DF mechanics. You can build a fortress with minimal need for combat, just by choosing your starting location to not have enemies nearby. Understand too that the game is very much like Rimworld (which was influenced by DF) in that it's more of a story generator than a game. The benefit of the Steam version is that it should address the UI, the ASCII hurdle, and give you some kind of tutorial to understand the meta (the pull quote there suggests the tutorial could use more work). The challenge was always learning to work with ASCII graphics (not a problem for us olds who've been playing Rogue for 40 years), navigating the not complex, but extremely unintuitive UI, and then mastering the complexities of the meta which will take numerous playthroughs. ![]() Understanding DF meta is relatively straightforward.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |